Sunday, July 18, 2010

Vote!

To get our game on, we need to settle some issues.  Vote on the 6 issues on the right hand side.


Let me know if you have question, suggestions or whatever! ;)


BTW, voting is anonymous.

Red 3s

Most H&F rules have Red 3s as being a bad card to have.  


The negative points assigned to this dreaded card varies from - 300 to -500


Which do you prefer?

Points to Meld

Points needed to begin each round vary.

The two options are:
  1. EVERYONE melds the same amount depending on which round it is.


    Round 1 = 50 pts
    Round 2 = 90 pts
    Round 3 = 120 pts
    Round 4 = 150 pts

    In this case a game would be played in FOUR ROUNDS
  2. Melding points differ depending on what the previous round's score was.
    Round 1 = EVERYONE melds with 50 pts

    The next rounds use the following chart to determine how many points are needed to meld
    0 to 1500 = 50
    1505 to 2700 = 90
    2705 to 3900 = 120
    3905 to 5000 = 150

    In this case a game would be played until 5,000 pts were reached

If you have a card that CAN be played

Do you HAVE to play it?


This is another issue where we have found two answers, YES and NO.


If YES then it significantly alters the way the game ends in that you may end up 'floating' and would be required to take two additional cards from the stock pile.


If NO, then you CAN discard Wild cards as well as cards you have melded or are in closed books.


I only found one place on the internet (here) where it talks about the variation of 'floating'.

Do you HAVE to have a DISCARD to Go Out?

IF your group plays with the "If you CAN play it, you HAVE to play it" rule, then YES.


Other than that, it's a preference call, one you'll have to decide upon before playing.